But this game won't be a point & click adventure.
(after two years of the development, I made the decision that the game will be controlled only by the keyboard)
Subsequence is a story driven 3D adventure game about overcoming obstacles, solving logical puzzles and exploration of the world.
If Half-Life and Syberia had a baby with low sales, it would be Subsequence.
As the main female character Vicky Sawyer - geneticist employed at the research facility - you have to go through the underground research complex on a very long and difficult journey leading to rescue your brother.
Journey so long that you might not survive to witness its end.
March 10, 2015
Now I will discuss all the elements of storytelling from the previous blog post more in detail (but still very briefly). The examples below are not part of SUBSEQUENTED and serves only to enable understanding of how to implement given elements to the game. RULES...
READ MOREFebruary 25, 2015
How to tell it? How to tell a narrative story in video games? How to tell the story in point & click adventure game? How do I want to tell the story in SUBSEQUENTED? The story and its narration is one of the main advantages of SUBSEQUENTED so in this post I...
READ MOREFebruary 15, 2015
While writing Design Document (DD) you finally realize what kind of game you are creating. There is a difference between the idea (idea how should your game look like, what can you put into it and what not), and between writing down specific ideas. Only after converting...
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Description
Subsequence is a story driven 3D adventure game about overcoming obstacles, solving logical puzzles and exploration of the world.
If Half-Life and Syberia had a baby with low sales, it would be Subsequence.
As the main female character Vicky Sawyer - geneticist employed at the research facility - you have to go through the underground research complex on a very long and difficult journey leading to rescue your brother. Journey so long that you might not survive to witness its end.
About Rainy Beat Games s.r.o.
Rainy Beat Games s.r.o. formed in 2017 when Jakub Pilař and Lucie Pilařová jumped to the game development world to create their first game Subsequence. Jakub is full-time Oracle developer and Lucie is full-time mother and wife.
Team and Collaborators
Jakub Pilař (Game Designer, Rainy Beat Games s.r.o.)
Lucie Pilařová (Consultation specialist, Tester, Rainy Beat Games s.r.o.)
Contact
MAIL: subsequencegame@gmail.com
TWITTER: twitter.com/SubsequenceGame
FACEBOOK: facebook.com/subsequencevideogame
WEB: http://www.subsequencegame.com/
Platforms
PC (then MAC and LINUX?)
Planned Release Date
Q2 2022
Jakub Pilař, own name Jakub Pilař.
Born in Prague, the Czech capital. Nearly 30 years old (now in 2015). Computer games, programming, music, food - these are my main interests, they keep me alive:-) Currently employed fourth year as an analyst / programmer. Throughout life I have tried creation of websites, design, programming, table soccer, skateboarding, badminton or music.
I've had three dreams: to buy turntables Technics 1210 MK2, to make a computer game and to pass the Rubik's Cube. I've met the first one.
I think now is the time to fulfill the second.
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If you have any questions do not hesitate to write me to subsequencegame@gmail.com.